AI Insights · Timothy · October 2021
Top 5 Idler Games Performance in Uruguay Q3 2021
Discover the performance trends of the top 5 idler games in Uruguay for Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, idler games in Uruguay saw varied performance metrics across weekly downloads, revenue, and active users. Below, we explore the performance of the top 5 idler games based on Sensor Tower data.
Craftheim - 3D Idle Lumberjack by AI Games FZ experienced a consistent increase in weekly downloads, starting from 144 in mid-July and peaking at 5.9K in the last week of August. Weekly active users also saw a steady rise, reaching 7.9K in the week of August 30. However, the trend showed a slight decline towards the end of September, with active users dropping to 4.4K.
Stone Miner from ZPLAY (HK) TECHNOLOGY CO., LIMITED launched in early September and quickly gained traction. Weekly downloads spiked to 3.7K in the first week of September, but then tapered off to 683 by the end of the month. Active users followed a similar pattern, peaking at 5.6K in mid-September before declining to 2.3K in the final week.
El Patrón - Idle Cartel by Big Wolf saw modest weekly downloads, with a high of 1.1K in early August and a gradual decrease to 441 by the end of September. Active users peaked at 2.4K in mid-August and then steadily decreased to 1.3K by the end of the quarter. The game generated minimal revenue, peaking at $8 in the week of September 20.
Tower Craft 3D - Idle Building from AI Games FZ showed a consistent pattern in weekly downloads, with numbers hovering around 800 in July and August, and slightly declining to 556 by the end of September. Active users peaked at 1.8K in late July and maintained around 1.2K towards the end of the quarter.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd had fluctuating weekly downloads, with a peak of 1.6K in mid-July and another surge to 1.1K in the last week of September. Active users showed a peak of 2.3K in mid-July and a resurgence to 2K in the final week of the quarter. Revenue peaked at $40 in the last week of July but remained minimal for the rest of the quarter.
For more detailed insights and data, visit Sensor Tower.